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- on initializeterrainSet
- global terrainRef
- terrainRef = []
- membername = ["Void Block"]
- add(terrainRef, [membername, 0, 0, 0, 0])
- membername = ["Iron Block"]
- add(terrainRef, [membername, 1, 1, 0, 1])
- membername = ["Iron Floor Left"]
- add(terrainRef, [membername, 1, 1, 0, 0])
- membername = ["Iron Floor Center"]
- add(terrainRef, [membername, 1, 1, 0, 0])
- membername = ["Iron Floor Right"]
- add(terrainRef, [membername, 1, 1, 0, 0])
- membername = ["lavatop_0", "lavatop_1", "lavatop_2", "lavatop_3"]
- add(terrainRef, [membername, 0, 3, 1, 11])
- membername = ["lavabottom_0", "lavabottom_1", "lavabottom_2", "lavabottom_3"]
- add(terrainRef, [membername, 0, 3, 1, 11])
- membername = ["Sign 1"]
- add(terrainRef, [membername, 0, 1, 0, 0])
- membername = ["Sign 2"]
- add(terrainRef, [membername, 0, 1, 0, 0])
- membername = ["Metal Grating"]
- add(terrainRef, [membername, 3, 1, 0, 0])
- membername = ["Conveyer A1", "Conveyer A2", "Conveyer A3", "Conveyer A4"]
- add(terrainRef, [membername, 1, 1, 0, 2])
- membername = ["Conveyer B1", "Conveyer B2", "Conveyer B3", "Conveyer B4"]
- add(terrainRef, [membername, 1, 1, 0, 3])
- membername = ["Purple Block"]
- add(terrainRef, [membername, 1, 1, 0, 12])
- membername = ["lock Empty"]
- add(terrainRef, [membername, 1, 1, 0, 5])
- membername = ["Door Arch"]
- add(terrainRef, [membername, 0, 1, 0, 0])
- membername = ["Door Body"]
- add(terrainRef, [membername, 0, 1, 0, 0])
- membername = ["Lower Sticks"]
- add(terrainRef, [membername, 0, 2, 0, 10])
- membername = ["Upper Sticks"]
- add(terrainRef, [membername, 0, 2, 0, 10])
- membername = ["left Sticks"]
- add(terrainRef, [membername, 0, 2, 0, 10])
- membername = ["Right Sticks"]
- add(terrainRef, [membername, 0, 2, 0, 10])
- membername = ["BlueStone"]
- add(terrainRef, [membername, 1, 1, 0, 6])
- membername = ["GreenStone"]
- add(terrainRef, [membername, 1, 1, 0, 7])
- membername = ["YellowStone"]
- add(terrainRef, [membername, 1, 1, 0, 8])
- membername = ["RedStone"]
- add(terrainRef, [membername, 1, 1, 0, 9])
- membername = ["Teeth Pit 1", "Teeth Pit 2", "Teeth Pit 3", "Teeth Pit 4", "Teeth Pit 3", "Teeth Pit 2"]
- add(terrainRef, [membername, 0, 3, 1, 10])
- membername = ["Vertical Shafts"]
- add(terrainRef, [membername, 0, 2, 0, 0])
- membername = ["Horizontal Shafts"]
- add(terrainRef, [membername, 0, 2, 0, 0])
- membername = ["Sign 1"]
- add(terrainRef, [membername, 0, 2, 0, 0])
- membername = ["Sign 2"]
- add(terrainRef, [membername, 0, 2, 0, 0])
- membername = ["Sign 3"]
- add(terrainRef, [membername, 0, 2, 0, 0])
- membername = ["Sign 4"]
- add(terrainRef, [membername, 0, 2, 0, 0])
- membername = ["Sign 5"]
- add(terrainRef, [membername, 0, 2, 0, 0])
- membername = ["Sign 6"]
- add(terrainRef, [membername, 0, 2, 0, 0])
- membername = ["Sign 7"]
- add(terrainRef, [membername, 0, 2, 0, 0])
- membername = ["Sign 8"]
- add(terrainRef, [membername, 0, 2, 0, 0])
- membername = ["lavabot_0", "lavabot_1", "lavabot_2", "lavabot_3"]
- add(terrainRef, [membername, 0, 3, 1, 11])
- membername = ["Thin Platform"]
- add(terrainRef, [membername, 2, 1, 0, 0])
- end
-
- on initializeConstants
- global terrainSO, screenDimensions, screenTileSize, paletteSO, playerSO, monsterSO, pickupSO
- terrainSO = 100
- screenDimensions = point(13, 10)
- screenTileSize = 50
- paletteSO = 400
- playerSO = 250
- monsterSO = 255
- pickupSO = 280
- end
-